The fist three buttons of the LBrush shelf activate the
LBrush Tools.
1. Sculpt Tools. LipService/LBrush
currently has six sculpt tools. 'Sculpt Tools' and 'Brush Tools'
activate the brush. The Plug-in has a spherical brush. The main
difference between these two groups of tool is what vertices are
affected when you performing the strokes. Sculpt tools use a static selection, meaning they affect only the verticies that were within reach when you first clicked down.
2. Paint Tools. Tools of this group constantly check for verticies which are within current reach..
3. Selection Tool. This tool is very similar
with standard Maya selection tool. It allows to modify only selected
sets of sub-objects (faces, vertices).
Important Notes:
LipService/LBrush plug-in works only with
polygonal surfaces now.
You should select single object and then you can
activate the LBrush Tools.
When you use one of these tools to some object
the fist time the LBrush Deformer Node is
created and connected to your object
When you have LBrush Deformer Node connected
already and AE is opened activating the tool will not show the tool
properties, double click the tool button on the shelf for it.
Sculpt Tools
LBrush Sculpt Tools affect the vertices that are within reach of the
brush when the left mouse button was pressed (stroke was started)
Three
groups of controls are on this rollout. Tool Modes toolbar,
Brush Size slider group and Falloff group..0
'Brush
Size' defines the size of brush relatively to viewport. So for
example size of 0.3 makes the brush makes the brush occupies 0.3 of
width your mouse cursor is moving in.
'Falloff'
group allows you to define the strengths of field that influences the
vertices inside the brush (you can see its actions in 'Translate Tool'
demo movie).
1.
Translate Tool
This
tool is selected by default. Use it to move the mesh
vertices relative to the view.
2. Rotate
Tool
Rotates
the vertices around the viewing direction. (when you the
drag the mouse right vertices are rotated clockwise and
rotate counterclockwise when drag left)
3. Inflate
Tool
Moves the vertices in vertex
normal direction. Dragging the mouse right is inflates out
the surface, dragging left restores to original shape cached
on mouse button down.
4. Smooth
Tool
Smoothes
the surface. Dragging mouse right makes surface more smooth,
dragging left restores to original shape original shape
cached on mouse button down. You can adjust the strength of
this tool changing the
Number of Tool
Iterations in LBrush Global
Preferences.
5. Sharpen
Tool
Sharpens
the surface. Dragging mouse right makes surface more sharp,
dragging left restores to original shape original shape
cached on mouse button down. You can adjust the strength of
this tool changing the
Number of Tool
Iterations in LBrush Global
Preferences.
6. Blend
Tool
Mixes your mesh with some
other target when dragging mouse right, dragging left
restores the original shape cached on mouse button down. The
'NEUTRAL' is selected as blend target by default you can
pick any other target from the 'Blend Layer' drop down below
in 'Common Properties' rollout.
This can be very useful for
example for undoing sculpting on regions of the face by
selecting the 'neutral pose' as a target. You can switch
targets at any time and it will not affect previous blends
Paint Tools
LBrush Paint Tools affect the vertices that are within reach of the
brush as the mouse is dragged.
There are three groups of controls that are used by all tools of this
rollout.
'Brush Strength' defines the brush influence
on he vertices that are getting in. If you are using wacom tablet
stylus pressure will be multiplied by this value.
'Brush
Size' defines the size of brush relatively to viewport. So for
example size of 0.3 makes the brush makes the brush occupies 0.3 of
width your mouse cursor is moving in.
'Falloff;
group allows you to define the strengths of field that influences the
vertices inside the brush (you can see its actions in 'Translate Tool'
demo movie).
1. Push Tool
This
tool is selected by default. It shifts the vertices in
direction inside the object (or outward the user due to
'Transform' settings) when stroke is performed.
2. Pull Tool
This
tool shifts the vertices in direction outside the object (or
toward the user due to 'Transform' settings).
Two options can be used with
Push/Pull tools:
'Transform' radio
buttons group 'Along view direction' choice makes vertices are
Pushed/Pulled along the direction from eye to brush center.
'Along normals" makes vertices are Pushed/Pulled
along vertex normals.
'Accumulation'
radio buttons group 'Off' is limiting the distance vertices can be
Pushed/Pulled during one stroke. So if you drag mouse
multiple times at the same place after some number of drags
vertices will not move any more. 'On' makes vertices free to be Pushed/Pulled more and
more when the same place is painted during the continuous
stroke.
3. Pinch Tool
Shifts the vertices that get
to the brush when stroke is performed toward the brush
center.
4. Stretch Tool
Shifts the vertices that get
to the brush when stroke is performed outward the brush
center.
5. Smooth Tool
Smoothes the part of surface
that gets to the brush during the stoke.
6. Sharpen Tool
Sharpens the part of surface
that gets to the brush during the stoke
7. Blend Tool
This tool works in the same
way as Sculpt Blend Tool but
affects the vertices that get into brush when stroke is
performed.
8. Smudge Tool
This tool drags the vertices in direction
of moving the brush when stroke is performed
LBrush Tools Sample on the Web
Common Tool Properties
'Enable Gliding' checkbox makes the brush is gliding on the object surface when
muse if moving it makes brush position more visual especially of you
see your object from different viewport and can see exact brush
location on object surface before stroke is started. This option is
turned on by default.
'Blend Target' drop
down. The names of phoneme targets of node is sculpted are listed
here (Standard and Extra as well). The selected target is used by
Sculpt Blend and
Paint Blend tools to blend the current shape with.
'Symmetry' radio
buttons 'X', 'Y', 'Z' makes the action of all the tools symmetrical
relatively correspondent planes in object space; 'None' is default option - turns the symmetry off.
Selection Tool
You can select some part of object and
then only selected faces/vertices will be affected by LBrush
tools. You can also create named sub-object selections and
use it with LBrush.