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v
2.0.00 |
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Eight New Sculpting
Tools were added
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Paint Push, Paint
Pull, Paint Pinch, Paint Stretch, Paint Smooth,
Paint Sharpen, Paint Blend, Paint Smudge tools
will give you incredible abilities of sculpting
your models.
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Symmetry feature added
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Brush patterns added.
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Renaming of Phoneme
Targets enabled
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Workflow of recoding
Performance Group animation changed
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The interpolation for
performance group keys added.
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Built-in Raytracer is
used for tools hit testing
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Scene Save/Load improved
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Support for Wacom
tablets added
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Change in licensing -
net rendering does not require a license now.
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v 3.0.00 |
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Vertex Color painting
added
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You can paint vertex
color of mesh now not only deform geometry.
Vertex color paint and mesh sculpting can be
performed separately or at once.
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Animation is
supported for vertex color as well. Vertex color
can be loaded into animation targets and
animated in the same way as geometry
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DirectX display for Edit
Mode
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New 'Flatten' tool
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New Pattern features
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Projective mode.
Pattern image is projected from viewport and
displayed as background image. So you can paint
the texture directly to your mesh vertex color
or use it for weighting tool strength.
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Clone pixels feature
for Projective Mode.
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Aligning patterns to
motion direction of the brush.
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Chain Stamps.
Patterns stamps are stacked one to another and
form chain.
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Color Mode. Some
colored image can be used as pattern to paint
vertex colors.
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'Render Z' tool
added. It renders z-depth of actual mesh in the
view and loads result as pattern.
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Bake to texture features
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Subdivisions for
geometry and vertex color added
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Animation support for
subdivisions.
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Animation targets
(Phoneme Targets, Performance Groups) subdivided
automatically when new subdivision level
created.
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Number of
subdivision levels used for viewport animation
preview can be specified to increase
performance.
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Bake to texture support
for subdivisions.
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Vertex color import.
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Stencil
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Individual Tool Size and
Strength for tools.
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Selection stuff was
moved to separate rollup.
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New appearance of Tools.
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