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Sculpting/Brushing |
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Applying LipService/LBrush Modifier
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Create the GeoSphere
object with default parameters (4 segments). Select
'Modify' tab
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open modifiers list and apply the 'LBrush' modifier to
object.
Press the 'Edit Mesh'
push button (the topmost one of 'Sculpt' rollout) to
start sculpting.
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Starting the Sculpt |
  
Press
the 'Edit Mesh'
push button (the topmost one of 'Sculpt' rollout) to
start sculpting. By default 'Brush' tool is active
which. Press the 'Hammer' (Sculpt) button Sculpt Tools
Palette will appear. 'Translate Tool'
is selected by default. Move brush to some location on
object surface, press Left Mouse button and drag to make
some sculpt. |
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Adding
Sub-Division Levels |
 
Scroll
down rollout panel to 'Sub-Divisions' rollout and press
'Subdivide' button to create new sub-division
level. Each next level will 4 times more faces. After
adding some 5 levels you will get high-resolution mesh
that has 327,000 faces. |
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Brushing on mesh |
  
Press the 'Brush Tool' button - the palette will appear and 'Pull' is active by default.
Move the brush to some location on the surface and make strokes it should pull out the surface
of mesh. You can do this on any level of the mesh, when strength is low the affect is less obvious on level 0.
Check 'On' the 'Affect
Vertex Color' checkbox and make some more strokes (you
can select some color using color swatch of Vert-Color/Stencil'
rollup) |
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Animation |
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Loading the Sample Scene |
 
Open the 'head.max' located in /scenes/LBrush
directory.
Select the 'Head Object' and select the 'Modify'
tab

The file contains some morph phoneme/morph targets - these are loaded into
swatches of 'Phonemes' rollout. Also some targets are
loaded into 'Group00' swatches of 'Performance Groups'
rollout.
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Loading the Sound |

Note: Currently only stereo 16 bit/sample
Microsoft .wav files are supported.
Press the
button of 'Sound/Animation' rollout, browse and select
the sound file you want to load.
Press the 'Play
Animation'
button the soundwave should play. If you press move to
the previous or the next frame using
buttons of hotkeys some portion of sound should play.
You can adjust the number of frames of sound which are played using
'Scrub' spinner.
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Create Animation Keys |
You can animate the sentence 'It so hard
to catch up five hundred words' creating around 20 keys.
It will take at most 5 minutes.
Move the time slider and
place the phoneme keys at specified time by clicking the
picture area in phoneme swatches of 'Phonemes/Morphs' rollout. There is
18 phonemes, sure there can be more, but you can use
some phonemes for similar sounds as long as the mouth shape is close enough. Tip: Create 'MM'
key on start/end of silence for frown, or an 'EE' key for a smile.
Note: you should
not click the triangular areas of swatches for creating
animation keys
TIP : Use max's hotkeys to move around frame by frame - default key assignments are :
',' frame reverse
'.' frame forward
'/' play
[ 'how to add keys movie'
]
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Rendering |
Render the movie for an active time segment.
[ some
rendered movie ] |