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LipService w/LBrush for Maya BETA |
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| OVERVIEW FEATURES DOWNLOADS FORUM |
Change Log | |||
| 4.7.23 |
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| 4.7.20 | - created a pretty novel approach internally to wighting psd bones - it'll hit your targets much more frequently without giving it much thought - fixed the 2012 build for linux - fixed some QT bugs - changed tablet default to OFF |
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| 4.7.17 | - Fixes for Maya 2009 - Fixes for license identifier reporting for 2012 |
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| 4.7.15 | -Fixes to the patern brush |
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| 4.7.12 | We've made major upgrades to the texture paint module too numerous to mention them all but here's a few : |
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| 4.6.27 | fixes an osx problem where it complains about missing ssao adds texture paintin and dynamic masks - still a few kinks known issues : - default patterns don't appear to be getting installed - ssao masks not working - the sculpt smooth tool moves geom even in texture mode |
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| 4.6.18 | simplified texture display shader for wider compatibility | |||
| 4.6.17 | fixed batch rendering | |||
| 4.6.16 | fixed performance issue for people who have tablets | |||
| 4.6.13 | Fixed a problem wiht reading files that have PSD shapes in them on linux Fixed a smooth brush problem |
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| 4.6.2 | Added 'texture mush' feature for projection painting sped up texture painting |
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| 4.5.31 | Finally found and fixed a tangent space issue with shooting verts that we've been trying to find for ages. | |||
| 4.5.30 | Tuned octree settings, sculpting is a bunch faster | |||
| 4.5.29 | Optimized CS and PSD for object space, evals are a bunch faster | |||
| 4.5.28 | FIX : a couple more refference issues FIX : sculpt undos were not staying undone TODO: still need to optimise the coord system translations on PSD and CS |
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| 4.5.27 | FIX fixed some crash bugs with file referrencing FEATURE added the "object space" option to PSD, it's the new default - SLOW will optimise tomorrow |
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| 4.5.26 | FIX toggling CS layers on and off was not refreshing the display |
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| 4.5.25 | FIX sculpt return for linux now working for versions <2011 (no QT)
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| 4.5.23 | - hotkeys working for all platforms on maya 2011 |
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| 4.5.22 | - FEATURE -Adds hotkeys for all windows versions. (B=BRUSH SIZE S=KEYFRAME) |
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| 4.5.21 | *internal experiment | |||
| 4.5.20 | Fixed OSX builds | |||
| 4.5.19 | Fixed Damage Rect on Drag tools |
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| 4.5.18 | Fixed 4 view drawing | |||
| 4.5.17 | Fixed a crash with Maya 2009 and projection textures (maya 2009's API is not threadsafe) | |||
| 4.5.16 | <internal testing> | |||
| 4.5.15 | fixes PSD rollout layout in maya 2009 | |||
| 4.5.14 | -fixes an issue with maya 2009 |
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| 4.5.13 | -fixes falloff problem with the brush on mahines that haven't installed LS before |
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| 4.5.12 |
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| 4.5.11 | -added stencil transfer buttons for editing part weights |
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| 4.5.1 | 1) flexors are now known as 'corrective shave animation'
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4.1.21 fixes |
0) 32 bit windows does not build |
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| 4.1.20 fixes | 1) memory leak when I load the 'fat_psd.mb' scene and just shuttle time back and fourth, I lose about 10MB each lap. 2) when you select 'add part' the highlighted selections in the viewport should clear to black (when highlight selection is on) 3) when you toggle parts on or off, invalidate the display cache is invalidated, but you notthe psd evaluation (you should, if it's on) 4) also the 'parts' listbox does not update on load, it updates once you start selecting around though. 5) 'delete part' deletes the first item on the list of parts regardless of what is highlighted 6) if you have 'highlight active parts' on and you move time, the highlight goes away (but the checkbox does not) 7) "do not update" not working for neutral replacement on poses. 8) possibly related to 7, when I fetch poses with 'fetch joints' off, and fetch offsets from another pose, the shape that comes in is pretty crazy, crazier than it should be. 9) I'm unable to delete my phoneme keys on an old scene (scene attached) 10) associated performances do not turn off when I turn off a phoneme track in the animation layers menu 11) I got into a situation where my tools wouldn't come up again - have to try this repro again to see if it repeats, but I believe these were the steps: a) load fat_psd.mb b) one by one, delete all the psd poses c) one by one, delete all the parts (some listbox update weirdness here as I recall) d) fetch the neutral e) click on sculpt - tools don't come up on the left no matter what I do 12) blendshape does not work right on the whole geometry - load in the attached scene, and do a blendshape around the mouth - you'll notice the lips open up - but why are the teeth staying put? they should be opening up as well - why aren't they? |
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